extends Node


# 装备列表
var boss_list = {
	"orc" : preload("res://scenes/entities/enemy/orc/orc.tscn"),
	"srcher" : preload("res://scenes/entities/enemy/archer/archer.tscn"),
	"slime": preload("res://scenes/entities/enemy/slime/slime.tscn"),
	"wizard": preload("res://scenes/entities/enemy/wizard/wizard.tscn")
}

func get_boss():
	var keys = boss_list.keys()
	if Utils.now_level <= keys.size():
		return boss_list[keys[Utils.now_level - 1]]
	else:
		return boss_list[keys.pick_random()]
